

Chris is clueless about chemistry, but you'll still want easy access to this room later. Before entering Plant 42's lair, unlock the Chemical Mixing room as normal. If you didn't save Richard from poison in the Mansion, this fight is easier. Second, he doesn't have the ability to mix chemicals. First, he doesn't have access to the Grenade Launcher. A cut scene will play out and Plant 42 will be toast.Ĭhris is handicapped in this fight in two ways.



Now, return to Room 003 and enter Plant 42's lair from the hidden bookcase door just beyond. Walking across the catwalk you'll find a room you haven't entered yet. Now, backtrack all the way to the area where you first saw sharks, the flooded room where they chased you to the Aqua Ring lab. You'll now have V-Jolt in your inventory, a lethal plant killer. Note that you'll need at least 4 empty inventory slots to perform this operation.ġ. Grab all the jars inside and then, using the chemicals in the room, fill and combine them in the following order. On the pad, match each eyeball symbol from the orange, green, and red lamps to the corresponding number from the orange, red, and green pool balls you noted earlier. Later, when you reach room 003 just before the entrance to Plant 42's lair, you'll see a door with a keypad. Then go to the pool table in the Spider Room and note the numbers on the Red, Green, and Orange balls on the table. Each lamp reveals a different eyeball symbol when lit. To create V-Jolt, Jill must first solve a strange puzzle in the Spider Room of The Residence not far from Plant 42.īy taking the lighter into the Spider Room (located at the end of the hall just past the Residence save room), Jill can light red, green, and orange lamps scattered around the room. To save ammo and bypass the risk of a fight, Jill can instead choose to injure Plant 42 with a toxin called V-Jolt.
